![]() Light the level and began creating post process chains for optimal visual impact.Place objects within the level to create compelling scenes.In charge of world creation from level blockout to final look Level 3: an adeptly drawn treasure map Level 4: a cleverly drawn treasure map Level 5: a deviously drawn treasure map Level 6: an ingeniously drawn treasure map Step 1: Decoding the map To decode a map, your character with cartography double clicks the map.Focus on level optimization using LODs, precomputed visibility volumes, and culling.Implementation of all 3D models, shaders, textures into UDK game engine.Review of all art assets via voice and screen share.Artists to develop props for use in levels Participated in all interviewing and recruitment selection for all applying 3D Artists.In charge of all Environment Art and Level Design efforts for transition from Source MOD to commercial UDK game.Work closely with a team of Artists to achieve a consistent look and feel for all Environments.Push the boundries of what is visually possible on the iPhone and mobile platforms while retaining high framerates.Creation of lightmaps and compelling lighting setups for all levels.Orange: One specific type of trap involving fire. Create extremely optimized level architecture and textures to run on mobile devices (iPhone 3G-4G) in a timely manner. Level 4 Map: Red: Enemies that are almost guaranteed to be in that room/place.game ready architecture, textures, modular tile-sets, and props for Exanima. Color codings: Red: Enemies that are almost guaranteed to be in that room/place. Complete game design, production, recruitment, and team management I have 8 years of production experience and 4 shipped titles working both. MoreOrLessComplete Map of Level 4 - Spoilers beware Exanima View all artwork 33 Award Favorite Share Download Created by Vismel Online File Size Posted Size 0.434 MB 3:15am 2450 x 2450 ' going diagonal now, welcome to level 4.creation compelling and detailed lighting setups for the levels.Creation of properly spaced, asset resolution dominance lightmaps.Created all Master shader networks for different material types.Created all 3D Environment Art, Models, Lighting, Textures, Shaders, and Level Design for Dead Crusade using Unreal Engine 4 and UDK.Lead Environment Artist/ Creative Director Work closely with Art Director to achieve desired look and feel of modular tile-sets in accordance to game lore.Create highly detailed and optimized game ready architecture, textures, modular tile-sets, and props for Exanima.I have a deep rooted passion for Indie game development and next-gen game art. I have 8 years of production experience and 4 shipped titles working both in-house and remote. Environment Artist/ Level Designer who specializes in medieval level creation. from starting off and having absolutely no clue what to do (I spent 10 minutes in the starting room thinking there was some clever physics puzzle I needed to solve rather than just.My name is Scott Petty. ![]() Other than that, I'm open to suggestions for features people would like to see!Īs a side note - I'm having a blast with this game. I'd also like to add some drawing tools to the map so you can mark off where you've explored (you can mark locations & add notes atm, but I feel like a big red marker would be useful too). The plan is to create them by hand - but that will take some time and I thought I'd share what I have in the meantime. Contents 1 Map 2 Creatures 3 Notable Loot 4 Lore Scrolls 5 Walkthrough 5.1 Spider 5. So there's obviously a couple of things missing - namely, I don't have maps for the areas that don't have in-game maps. in: Exanima Dungeon Exanima Level 6 Edit Accessible from Level 4 and Level 5. There is a hidden path to the door with healing jar, secret fire greatsword, the way to it goes. Dark Red/Dark purple: Doors (Purple means locked). Exanima Level 4 Exanima Level 5 Exanima Level 6 Exanima Level 2 Exanima Level 2.5 Derrin Exanima Level 7 Exanima Level 5.5 Starting Characters Exanima Level 7.5 Golem Exanima Armour Sets Exanima Exanima Level 1 Categories Community content is available under CC BY-NC-SA unless otherwise noted. Green: Containers in general, may be empty, may be full, I dunno. Blue: Notable items lying around the room. With these maps weve pushed for a new level of quality. 14K views 2 years ago level7 exanima firesword The fair level is full of details and enemies. Level 4 Map: Red: Enemies that are almost guaranteed to be in that room/place. for the past couple of weeks I've been roaming around getting my ass kicked and creating one big interactive map of all 10 levels, and here's what I've got so far: Exanima Interactive World Map (spoilers) Exanima is a game that does not naturally lend itself well to controller. First off, I'm only 50% sorry for the Exanimap name - but I couldn't resist! :D ![]()
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